Ultimate Marvel vs. Capcom 3 Moveset:
Species: Robot (Maverick)
Game Series: MegaMan X
First Appearance: MegaMan X (1993)
Health: 950,000 HP Points
Power Ranking (Out of 7)
Energy Projection: 7
Fighting Ability: 6
He used to be a Maverick Hunter prior to the first X game and was ranked S-A Class in Sigma's 17th Elite Unit prior to his commander's rebellion against humanity. He appeared in multiple games of the series as a boss character and was playable for the first time in Maverick Hunter X, a remake of the first Mega Man X for the PlayStation Portable.
Vile will teleport himself onto stage, getting into his fighting stance.
#1: Disgusting human race
I will destroy you.
#2: You think you can defeat me with a weapon like that?!
#3: I'm going to tear you apart!
#4: I've no time to waste with you
#5: You stand no chance of defeating me
Against Zero: I shall destroy you, than I shall destroy X!
Against Sentinel: Machine
you're nothing compared to me.
Against Akuma: I will show you what TRUE power is demon.
Standing Light: Straight Punch (48,000)
Standing Medium: Hook Punch (61,000)
Standing Hard: Power Punch (80,000)
Standing Special: Vile Uppercut (80,000)
Crouching Light: Low Kick (47,000)
Crouching Medium: Low Reach Kick (62,000)
Crouching Hard: Energy Blast (81,000)
Air Light: Straight Punch (53,000)
Air Medium: Arrow Kick (65,000)
Air Hard: Axe Kick (80,000)
Air Special: Double Overhead Fist Smash (80,000)
Punt Kick (F + H) (92,000)
Cherry Blast (Qcf + L) (90,000)
Vile's main Vulcan attack, this attack can catch opponents from across the screen with a small round of ammunition. This attack is capable of shooting through weak projectiles.
Zip Zapper (Qcf + M) (95,000)
This Vulcan attack is very fast, but lacks the range that Cherry Blast has. This attack can only catch 2/3 of the screen but is accurate, fast and can be aimed around using the analog stick.
Go-Getter Right (Qcf + H) (100,000)
Vile's main rocket punch weapon, sending out a very fast flying fist into opponents that explode on impact, working almost like Cyber Akuma's standing Hard punch from Marvel superheroes vs. Street Fighter, only more powerful.
Front Runner (Dp + L) (100,000)
Vile's main Cannon attack, this attack works as a standard projectile as it travels like a very fast fireball. This attack can be aimed using the analog stick and holding down the attack button.
Fatboy (Dp + M) (120,000)
A more powerful cannon that travels at a slower speed than that of Front runner, but can break through more powerful projectiles and cause a wall bounce to those who are close enough to the wall (1/3 from the wall)
Popcorn Demon (Dp + H) (150,000)
Vile's most powerful missile attack, quickly sending out a missile that will break off into 3 separate missiles, causing a powerful amount of damage on contact. These missiles move slow at first, but move very fast when it breaks off into 3 separate missiles.
Cerberus Phantom (Qcb + L) (95,000)
Vile's standard laser, this weapon goes the entire length of the screen and can shoot up to three different directions by aiming with the analog stick. This attack can break through fireballs with ease.
Straight Nightmare (Qcb + M) (120,000)
Vile's most powerful laser, this attack has a small build-up time before shooting, but the amount of time that the laser lasts is longer than that of Cerberus nightmare. This laser, however, cannot be aimed and can only fire straightforward.
Dragon's Wrath (Qcb + H) (120,000)
Vile's flamethrower weapon, this attack goes in an upward arc as Vile does a flip kick into the air. The flames can even get some airborne enemies and can stop projectiles.
Quick Homesick (Dpb + L) (95,000)
This cutter weapon travels in an arc like a boomerang when Vile fires it, being able to catch airborne enemies and cancel out fireballs (the cutter is also destroyed, but the recovery time is very fast)
Parasite Sword (Dpb + M) (105,000)
This attack works somewhat similar to Mu-12's "Arrows of Heaven" attack from Blazblue. Vile will launch a cutter that will go forward for a moment before starting to grow and flying at an upward angle. This attack can knock airborne opponents out of the air and cancel out projectiles.
Bang Away Bomb (Dpb + H) (100,000)
Vile's Napalm attack, Vile will launch a napalm blast that, upon hitting the ground, will cause a path of fire to shoot up and damage opponents. This attack also explodes on impact with the opponent.
Sword Bouquet (Down + Down + A) (90,000)
A two part attack, the input having Vile summon a small purple ball onto the ground. Upon kicking the ball, then using an attack button to kick it, the ball will explode and cause a wave of swords to spike out of the ground until it connects with a wall and the attack ends.
Buckshot Dance (In the air, Qcf + L) (90,000)
This air Vulcan has a wide spread of attack range, capable of catching airborne enemies easily in its line of fire and sending them back down to the ground.
Banzai Beetle (In the air Qcf + M) (100,000)
An air-only missile, Vile will launch a missile that will grow wings and casually glide through the air until it either flies off screen or connects with the enemy, causing an OTG bounce to airborne opponents.
Infinity Gig (In the air Qcf + H) (110,000)
A powerful Rocket punch that Vile uses in the air, this punch being able to home in on opponents by sitting still for one second before flying very quickly at the opponent, this attack causing an instant OTG bounce to airborne opponents.
Necro Burst (Qcf + AA) (285,000)
The ultimate Energy blast, Vile will launch a huge energy beam from his shoulder Vulcan, shooting all the way across the screen and is aimable like Ryu's Shinkuu Hadoken. This hyper combo does a very good amount of damage.
Burning Dive (Dp + AA) (280,000)
This attack works almost exactly like Dormammu's Flaming orb HC, Vile will cause form a large ball of fire and then kick it at the opponent, the ball homing in on the opponent, following the opponent until it hits them.
Level 3: Goliath/Brown Bear Rider (Qcb + AA) (Punch = 75,000, Laser Blast = 90,000, Electric Shocker = 100,000, Dash Charge = 140,000)
Vile's famous rider armor from MegaMan X is now his level 3 hyper combo, only this is the Brown Bear Rider, the upgraded armor that Vile MK-2 uses in MegaMan X3. This hyper combo is capable of giving punch attacks, laser blasts, electric shocks and also dash charges. This hyper combo lasts for 10 seconds before the armor disappears and Vile gets back into his fighting stance.
Vile will turn his back to the opponent, the camera then facing his face as Vile aims his shoulder Vulcan at him with his left eye glowing red.
#1: Worthless piece of garbage, did you think you could defeat me?
#2: What a worthless gesture! I can't be beaten that easily!
#3: You've wasted my time
It's time to report to Sigma
#4: Your time is up
time to say goodnight.
#5: I don't care if you hate me
for you're nothing to me.
Against Zero: Your powers are still nothing Zero, now you will pay for your insolence.
Against Sentinel: You're not even worthy to be my servant
you are nothing.
Against Akuma: You're pathetic demon
"Useless to resist"
Last Person Switch Out:
"I can't be defeated THAT EASILY!!"
#2: Blue/Silver (Vile MK-2)
#3: Green/Yellow (Vile V)
#4: Blue/Dark Blue (MegaMan X)
#5: Red/White (Zero)
#6: Red/Purple (Axl)
I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.