Ultimate Marvel vs. Capcom 3 Moveset:
Occupation: Nurse/Anti-Skullgirls Specialist
First Appearance: Skullgirls (2012)
Voice Actress: Lauren Post
Health: 980,000 HP Points
Energy Projection: 1
Fighting Ability: 7
Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.
Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.
Assist Alpha: Dead Cross (Shot, Front)
Assist HC: Checkmate Incision
Assist Beta: Savage Bypass (Direct, Front)
Assist HC: Checkmate incision
Assist Gamma: Cloak and Sever (Direct, Instant)
Assist HC: Checkmate Incision
On the screen will appear what seems like a large Hospital room sheet, Valentine being seen as a silhouette behind it. In a quick swing from her Saw Blade, she'll cut the sheet in half and get into her battle stance.
#1: It's Time your Physical
#2: Don't worry, I'll be sure to cut you down to size
#3: Side effects may include nausea, light headedness and Death
#4: Preparing to administer proper prescription to target
#5: Looks like someone isn't following the doctor's orders
Against Nemesis: You look like you're in need of some serious medical attention
Against Wesker: Global Saturation is your goal? You are in no place to administer medicine to this world
Against Hulk: Do not worry, all you need is a bit of rest
which you'll have plenty of once I kill you
Against Amaterasu: Such an adorable wolf, that white coat of yours is lovely
Against Felicia: C'mere kitty, it's time for you to be declawed, free of charge
Standing Light: Shin Splint (42,000)
Standing Medium: Chishibuki Juuji (61,000)
Standing Hard: Thoracotomy (82,000)
Standing Special: Skyward Strike (90,000)
Crouching Light: Knee-Jerk Hammer (41,000)
Crouching Medium: Kakushi Caliper (64,000)
Crouching Hard: Kiri Barai (78,000)
Air Light: Stehoscope (40,000)
Air Medium: Forequarter Amputation (65,000)
Air Hard: Craniotomy (80,000)
Air Special: Cadaver Clone (85,000)
Anesthesia (Standard Grab) (80,000)
Patellar Reflex (In the air, Forward + M) (60,000)
Dead Cross (Qcf + A) (80,000 95,000)
A fixed range, single hit projectile that Valentine can throw from anywhere on the screen, be it on the ground or in the air. The distance that the shuriken travels can be between half-screen and full-screen length before hitting the ground. The air versions of this travel in wider angles depending on the attack button you use. Attack damage also increases with each button.
Savage Bypass (Dp + A) (100,000 120,000)
A move similar to that of "Ame-No-Murakumo" from Strider Hiryu, Valentine will dash forward and cause a knockdown with a single bonesaw cut as she appears behind the opponent. Although she appears to disappear or teleport during the attack, Valentine has no invulnerably during this move. Opponents can hit her out of the move's start up. For the air version, if Savage Bypass misses the opponent it will stop Valentine as soon as she switches sides. The attack damage off this attack will either be greater or weaker, depending on what button you use during the attack.
Vial Hazard (A + S) (3 Variations) (50,000)
This special move is a power-up move in itself, being able to actually hit twice up close. Valentine hits once as she discards the vial and again as she taps the needle. Valentine must complete the full Vial Hazard animation to the second hit to load the poison. She will not keep the syringe if she cancels into a hyper combo too early or gets interrupted by the opponent. Upon using this attack, Valentine gains access to the Flew Shot move, which will replace the input for Dead Cross once the poison has been loaded.
Flew Shot (Qcf + A when using Vial Hazard)
The more superior of her projectile attacks, Flew Shot is only accessible after using a full Vial Hazard attack. This attack will cause a poison effect on the opponent it hits, one that will deplete the health of an opponent twice as fast as Hawkeye's Violet Fizz attack. The ground version travels in a straight horizontal line. The air version has similar angles to Dead Cross. Missing Flew Shot wastes the poison and another Vial Hazard attack will be required in order to use this attack again.
Mortuary Drop (Hcb + A) (125,000)
Valentine's Command grab, and one of the only command grabs that possesses a dash to grab the opponent. Valentine will lunge forward with a body bag and jump up high into the air, them coming smashing down into the ground. The start up may be slow, but the attack still has decent power for a command grab. Valentine can hyper cancel the recovery animation of this attack while she's in the air.
Checkmate Incision (Qcf + AA) (269,000)
This hyper features Valentine throwing a volley of 7 scapels towards the opponent, creating a capture effect once they come into contact with the opponent. The force of this hyper combo also sending the opponent to the very far side of the screen they're facing away from. . Valentine poses after the ground version, meaning the air version can recover much faster and allow better combos and possible Crossover combinations.
EKG Flatliner (Dp + AA) (260,000)
Valentine will dash forward, possessing an invincible startup as she does so, travelling the full length of the screen. Upon connecting with the opponent, she'll continuously dash back and forth across the screen, the slash effects looking like that of a heartrate scanner from a hospital. Upon the final hit, the scanner will flatline and the opponent will be sent flying back with powerful force. The extended hit stop effect of this hyper combos allows her to start up hyper combos for her partner characters that might come out slow.
Level 3: Dead on Arrival (Hcb + AA) (450,000)
Valentine's level 3, the startup of this move is identical to the startup of her regular "Mortuary Drop" attack. then transitions to an uninterruptable cinematic sequence as Valentine and the defending character appear from the top of the screen. It is not possible to follow up this attack with anything afterwards, so it's best to place this attack at the end of extended combos.
Level 5: Forbidden Procedure: Rebirth Ex Machina (Down + Down + AA) (Revives Teammate knocked out) (+350,000) (200,000)
Valentine is the only character that can possibly have a move like this one in the MVC3 Universe, and thankfully she's skilled with CPR and revival skills. Upon using up 5 saved Hyper bars, Valentine will be able to revive the last teammate on her team that was knocked out. Valentine presses her AED paddles to the floor, reviving the corpse of a fallen teammate and hitting opponents with the surrounding electricity. The electricity does good damage for its range, and restores 350,000 HP of the character, which is rougly 1/3 of most of the roster, except for Phoenix, Strider and Rocket Raccoon.
Valentine will write down a few notes on her notepad as she looks at the camera man, then quickly planning to stab the camera man with a Scalpel.
#1: I'd say get plenty of rest, but no one sleeps more than the dead
#2: Drugs have been administered, Now preparing to use sedative
#3: Oh please
do tell me where it hurts most
#4: Do not worry
those incisions weren't meant to harm you
#5: Have you ever wondered what your own organs look like? Let's take a look shall we?
Against Wesker: Bioterrorism
that's nothing more than an insult to my profession
Against Morrigan: How can one brain give off so much lust? Hmmhmm, I want to find out for myself
"Calling to the OR
"Is the patient Prepped?"
Last Person Switch-Out:
"It looks like someone's not gonna make it
#1: Regular Outfit (White Nurse suit, Blue hair, Red eyes)
#2: Black Nurse Suit, Silver Hair, Blue eyes) (Ryu Hayabusa)
#3: Pink Nurse Suit, Blonde Hair, Green Eyes) (Nurse Joy/Pokemon)
#4: Green Nurse Suit, Brown Hair, Hazel Eyes) (Bang Shishigami)
#5: Maroon Nurse Suit, Black Hair, Brown eyes) (Taki/Soul Calibur)
#6: Blue Nurse Suit, Blonde Hair, Brown Eyes) (Kenji/Mukuro)
Alternate Outfit: Team Fortress 2 Medic Outfit
I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.