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Ultimate Marvel vs. Capcom 3 Moveset:

Gender: Female

Species: Human

Occupation: Nurse/Anti-Skullgirls Specialist

First Appearance: Skullgirls (2012)

Voice Actress: Lauren Post

Health: 980,000 HP Points

Power Ranking:

Intelligence: 5
Strength: 3
Speed: 5
Stamina: 4
Energy Projection: 1
Fighting Ability: 7

Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.

Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.

Assist Alpha: Dead Cross (Shot, Front)
Assist HC: Checkmate Incision
Assist Beta: Savage Bypass (Direct, Front)
Assist HC: Checkmate incision
Assist Gamma: Cloak and Sever (Direct, Instant)
Assist HC: Checkmate Incision


On the screen will appear what seems like a large Hospital room sheet, Valentine being seen as a silhouette behind it. In a quick swing from her Saw Blade, she'll cut the sheet in half and get into her battle stance.

Entrance Quotes:

#1: It's Time your Physical…

#2: Don't worry, I'll be sure to cut you down to size…

#3: Side effects may include nausea, light headedness and Death…

#4: Preparing to administer proper prescription to target…

#5: Looks like someone isn't following the doctor's orders…

Against Nemesis: You look like you're in need of some serious medical attention…

Against Wesker: Global Saturation is your goal? You are in no place to administer medicine to this world…

Against Hulk: Do not worry, all you need is a bit of rest…which you'll have plenty of once I kill you…

Against Amaterasu: Such an adorable wolf, that white coat of yours is lovely…

Against Felicia: C'mere kitty, it's time for you to be declawed, free of charge…


Attack Layout:

Ground Level

Standing Light: Shin Splint (42,000)

Standing Medium: Chishibuki Juuji (61,000)

Standing Hard: Thoracotomy (82,000)

Standing Special: Skyward Strike (90,000)

Crouching Level

Crouching Light: Knee-Jerk Hammer (41,000)

Crouching Medium: Kakushi Caliper (64,000)

Crouching Hard: Kiri Barai (78,000)

Air Attacks

Air Light: Stehoscope (40,000)

Air Medium: Forequarter Amputation (65,000)

Air Hard: Craniotomy (80,000)

Air Special: Cadaver Clone (85,000)

Unique Moves:

Anesthesia (Standard Grab) (80,000)

Patellar Reflex (In the air, Forward + M) (60,000)

Special Moves

Dead Cross  (Qcf + A) (80,000 – 95,000)

A fixed range, single hit projectile that Valentine can throw from anywhere on the screen, be it on the ground or in the air. The distance that the shuriken travels  can be between half-screen and full-screen length before hitting the ground. The air versions of this travel in wider angles depending on the attack button you use. Attack damage also increases with each button.

Savage Bypass (Dp + A) (100,000 – 120,000)

A move similar to that of "Ame-No-Murakumo" from Strider Hiryu, Valentine will dash forward and cause a knockdown with a single bonesaw cut as she appears behind the opponent. Although she appears to disappear or teleport during the attack, Valentine has no invulnerably during this move. Opponents can hit her out of the move's start up. For the air version, if Savage Bypass misses the opponent it will stop Valentine as soon as she switches sides. The attack damage off this attack will either be greater or weaker, depending on what button you use during the attack.

Vial Hazard (A + S) (3 Variations) (50,000)

This special move is a power-up move in itself, being able to actually hit twice up close. Valentine hits once as she discards the vial and again as she taps the needle. Valentine must complete the full Vial Hazard animation to the second hit to load the poison. She will not keep the syringe if she cancels into a hyper combo too early or gets interrupted by the opponent. Upon using this attack, Valentine gains access to the Flew Shot move, which will replace the input for Dead Cross once the poison has been loaded.

Flew Shot (Qcf + A when using Vial Hazard)

The more superior of her projectile attacks, Flew Shot is only accessible after using a full Vial Hazard attack. This attack will cause a poison effect on the opponent it hits, one that will deplete the health of an opponent twice as fast as Hawkeye's Violet Fizz attack. The ground version travels in a straight horizontal line. The air version has similar angles to Dead Cross. Missing Flew Shot wastes the poison and another Vial Hazard attack will be required in order to use this attack again.

Mortuary Drop (Hcb + A) (125,000)

Valentine's Command grab, and one of the only command grabs that possesses a dash to grab the opponent. Valentine will lunge forward with a body bag and jump up high into the air, them coming smashing down into the ground. The start up may be slow, but the attack still has decent power for a command grab. Valentine can hyper cancel the recovery animation of this attack while she's in the air.

Hyper Combos

Checkmate Incision (Qcf + AA) (269,000)

This hyper features Valentine throwing a volley of 7 scapels towards the opponent, creating a capture effect once they come into contact with the opponent. The force of this hyper combo also sending the opponent to the very far side of the screen they're facing away from. . Valentine poses after the ground version, meaning the air version can recover much faster and allow better combos and possible Crossover combinations.

EKG Flatliner (Dp + AA) (260,000)

Valentine will dash forward, possessing an invincible startup as she does so, travelling the full length of the screen. Upon connecting with the opponent, she'll continuously dash back and forth across the screen, the slash effects looking like that of a heartrate scanner from a hospital. Upon the final hit, the scanner will flatline and the opponent will be sent flying back with powerful force. The extended hit stop effect of this hyper combos allows her to start up hyper combos for her partner characters that might come out slow.

Level 3: Dead on Arrival (Hcb + AA) (450,000)

Valentine's level 3, the startup of this move is identical to the startup of her regular "Mortuary Drop" attack. then transitions to an uninterruptable cinematic sequence as Valentine and the defending character appear from the top of the screen. It is not possible to follow up this attack with anything afterwards, so it's best to place this attack at the end of extended combos.

Level 5: Forbidden Procedure: Rebirth Ex Machina (Down + Down + AA) (Revives Teammate knocked out) (+350,000) (200,000)

Valentine is the only character that can possibly have a move like this one in the MVC3 Universe, and thankfully she's skilled with CPR and revival skills. Upon using up 5 saved Hyper bars, Valentine will be able to revive the last teammate on her team that was knocked out. Valentine presses her AED paddles to the floor, reviving the corpse of a fallen teammate and hitting opponents with the surrounding electricity. The electricity does good damage for its range, and restores 350,000 HP of the character, which is rougly 1/3 of most of the roster, except for Phoenix, Strider and Rocket Raccoon.

Win Pose:

Valentine will write down a few notes on her notepad as she looks at the camera man, then quickly planning to stab the camera man with a Scalpel.

Win Quotes:

#1: I'd say get plenty of rest, but no one sleeps more than the dead…

#2: Drugs have been administered, Now preparing to use sedative…

#3: Oh please…do tell me where it hurts most…

#4: Do not worry…those incisions weren't meant to harm you…much.

#5: Have you ever wondered what your own organs look like? Let's take a look shall we?

Against Wesker: Bioterrorism…that's nothing more than an insult to my profession…

Against Morrigan: How can one brain give off so much lust? Hmmhmm, I want to find out for myself…

Assist Quotes:

Call Partner:

"Calling to the OR…"


"Is the patient Prepped?"

Last Person Switch-Out:

"It looks like someone's not gonna make it…"

Color Scheme:

#1: Regular Outfit (White Nurse suit, Blue hair, Red eyes)

#2: Black Nurse Suit, Silver Hair, Blue eyes) (Ryu Hayabusa)

#3: Pink Nurse Suit, Blonde Hair, Green Eyes) (Nurse Joy/Pokemon)

#4: Green Nurse Suit, Brown Hair, Hazel Eyes) (Bang Shishigami)

#5: Maroon Nurse Suit, Black Hair, Brown eyes) (Taki/Soul Calibur)

#6: Blue Nurse Suit, Blonde Hair, Brown Eyes) (Kenji/Mukuro)

Alternate Outfit: Team Fortress 2 Medic Outfit

I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.
I must, first off, thank for having the moveset for Valentine and the other Skullgirls characters, without that, I wouldn't have been able to make this. :)

This is a fan-made made UMVC3 moveset for the sexy Nurse of the upcoming fighting game "Skullgirls". She's going to be my main next to Ms. Fortune, still deciding between Double and Cerebella for the 3rd member of my possible team, that or I may just stick with 2 characters. XD

Anyways, enjoy everyone. X3

Skullgirls is owned by :iconoh8: Who I wish a late happy birthday since his birthday was yesterday.

Theme Song: [link]
Add a Comment:
Bladebrent Featured By Owner Apr 15, 2012
:iconmingplz: Please, Skullgirls is better than UMvC3.
koolman505 Featured By Owner Mar 8, 2012
Hey, wait! What's her taunt?
ssaffr01 Featured By Owner Mar 2, 2012
TF Medic? Nice!
DrTenk Featured By Owner Feb 25, 2012  Professional Photographer
[link] enter in my group!!!!!!!!!
Hotfeet444 Featured By Owner Feb 25, 2012  Hobbyist Traditional Artist
Done. :D
DestinyDecade Featured By Owner Feb 24, 2012  Hobbyist General Artist
Wow. Nice job doing Valentine. :)
Blueharbinger Featured By Owner Feb 24, 2012  Hobbyist General Artist
I was either going to main her or Parasol. This is awesome by the way! Cannot WAIT for this game!!!!!
Aeronator Featured By Owner Feb 24, 2012  Hobbyist Digital Artist
NapalmManexe Featured By Owner Feb 24, 2012
Very nice job. :D

And holy smokes I didn't know the creator of this game had a DA account! :la:
TPPR10 Featured By Owner Feb 24, 2012  Hobbyist Writer
I would like to comment on few things:
1. Why is her Fighting Ability 7? That means that she is master at every martian art.
2. Why isn't her Beta Hyper EKG Flatline? Just that it's basically the advanced version of Savage Bypass (which comparision is bit odd as pretty much everybody else compares it for Chipp's Alpha Blade)
3. What happened to the other types of poisons anyway?
4. What about her counter hypers? It's not like the game doesn't have them already.
5. I think her alternate costume should be something else than character who is already in the game.
Hotfeet444 Featured By Owner Feb 24, 2012  Hobbyist Traditional Artist
1.) Seeing her history, skills, etc. She easily deserves it. Are you going to look me in the eyes and tell me that Strider is a master of all martial arts?

2.) Nope, EKG Flatline and Savage Bypass are nothing alike.

3.) They're there, just inputted through different attack buttons + S, like Nick's finding Evidence special.

4.) Not enough room on a three button moveset.

5.) Actually...hold on...I've got the perfect alt...commencing editing!
TPPR10 Featured By Owner Feb 24, 2012  Hobbyist Writer
1. Dunno where you get all that from but whatever.

2. Oh really? Savage Bypass: Dashes towards super fast while slashing you with her bonesaw. EKG Flatline: Dashes pass you super fast multiple times while slashing you with her bonesaw. Heck, they have the same command.

3. Then you would be also nice to actually list the types of poisons she has than just one.

4. What does that ment to mean? Why can't you give her different command as the others (Like Reverse Shoryuken)
Hotfeet444 Featured By Owner Feb 24, 2012  Hobbyist Traditional Artist
1.) In UMVC3, Strider Hiryu has a 7 rated Fighting Ability.

2.) Savage Bypass is more related to Ame-No-Murakumo than EKG Flatline.EKG Flatline does not cause knockdown, Savage Bypass does.

3.) Keep the self knowledge, I stated that it has 3 different type variation, meaning that there's 3 poisons.

4.) There's 2 counters, neither of which seem to be a dire part of her moveset.
TPPR10 Featured By Owner Feb 24, 2012  Hobbyist Writer
2. So what? EKG Flatline is still pretty much the hyper version of Savage Bypass. Beside, I read that EKG Flatline does have knockdown. And ever if not, does that matter so much (It's like saying in Street Fighter X Tekken that Super Arts and their normal moves ain't the same because they don't have same propheties).

3. Trough you should actually say what each of the poisons do.

4. Yes, there is two counters, but it changes which one you have on do you have poison or not (Acquisitive Prescription= No poison. Countervenom=Poison). Beside, Wesker and Taskamster have counters and I don't think they are important to them. They're there if they need them.
Hotfeet444 Featured By Owner Feb 24, 2012  Hobbyist Traditional Artist
2.) Again...why does the input of EKG Flatline matter?

3.) *Shrug*

4.) I'm also trying to keep it in limits of the amount of hyper combos each character is allowed to have, the maximum amount given in this game is 4, which is what I gave her. Not to mention very few characters in the game have 4 Hyper combos...such as Wolverine, Morrigan, Akuma (If you want to count his Rapid Fireball and Beam Hyper as 2 different moves) and whatever. Nobody has 6. I know she has it, but not every character keeps every move from the game they transitioned from.
TPPR10 Featured By Owner Feb 24, 2012  Hobbyist Writer
2. Because why they wouldn't put same imput on special and hyper which are simial in sense? Really I cannot understand why you think they don't have anything in common.
Hotfeet444 Featured By Owner Feb 24, 2012  Hobbyist Traditional Artist
Scratch the Hulk One
Hotfeet444 Featured By Owner Feb 24, 2012  Hobbyist Traditional Artist

Ryu...Hadoken, Shinkuu Hadoken

Akuma...Gohadoken...Mettatsu Gohadou

Wolverine...Berserker Barrage...Berserker Barrage X...

Hulk...Gamma Wave...Gamma Tsunami...

Yeah...totally wouldn't put the same input type for Normal Specials and Hyper Combos which are Similar...yeah...
(1 Reply)
Godzilla1489 Featured By Owner Feb 24, 2012
Cool, I really hope to get more money or at least a PSN card to buy the game.

so, now that Asura's Wrath is out, you plan on updating the moveset you made for him?
Hotfeet444 Featured By Owner Feb 24, 2012  Hobbyist Traditional Artist
Godzilla1489 Featured By Owner Feb 24, 2012
Huh I see, though seeing how Berserker Asura would fit into a fighting game would be interesting (Albeit, it would be pretty broken).
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