Ultimate Marvel vs. Capcom 3 Moveset:
Game Series: Marvel vs. Capcom/Darkstalkers
First Appearance: Marvel vs. Capcom 2 (2000)
Voice Actress: Brina Palencia
Health: 925,000 HP Points
Energy Projection: 4
Fighting Ability: 5
When the camps of Marvel and Capcom characters were fighting their battles amongst each other, a villain named Abyss emerged and began attacking and destroying life on the planet. Ruby Heart, the captain of a magical flying ship, learns of Abyss' power and plans and goes to the camps, speaking to both sides and telling them of the threat. The heroes and villains then agree to join forces and defeat Abyss and save the world from decay.
Assist Alpha: Schwazaille (Direct, Front)
Assist HC: Mille Fantomes
Assist Beta: Sublimation (Shot, Up)
Assist HC: Mille Fantomes
Assist Gamma: Orb of Power (Extra, Instant)
Assist HC: Mille Fantomes
Ruby Heart will be sitting on a treasure chest, tying the laces on her boots. She then stands up and kicks the chest away.
#1: When evil's on the rise, this is what you choose to do to save your world?
#2: Fools like you aren't worthy enough to be world saviors.
#3: There's no time to fight like this, we have to get to work!
#4: Why does it always have to resort to violence?
Against Ryu: Young Warrior
we meet once again.
Against Wolverine: It looks like you're still a vicious brute
just like before.
Against Hulk: I don't think anything about you has changed Banner
Against Dr. Doom: You're a fool Victor
a great big fool
Against Strider Hiryu: To think how much you've grown since I last saw you
Against Galactus: You're the threat I've been seeking. Now is the time for me to take action!
Standing Light: Straight Punch (45,000)
Standing Medium: Overhead Kick (60,000 Two hits)
Standing Hard: Anchor Slice (78,000)
Standing Special: Anchor Uppercut (85,000)
Crouching Light: Low Kick (47,000)
Crouching Medium: Spin Kick (61,000)
Crouching Hard: Whip Strike (75,000)
Air Light: High Kick (49,000)
Air Medium: Straight Kick (62,000)
Air Hard: Overhead Kick (80,000)
Air Special: Anchor Smash (85,000)
Schwarzaile (Aura Dash) (Qcf + A) (50,000 per hit)
The move Schwazaille works exactly like that of Jon Talbain's Beast Cannon, an aura dash attack can help her dash across the screen and do damage upon contact. Ruby can do up to three hits by comboing two more attack button inputs and aiming using the analog stick. The direction that the attack starts depends on the attack button used, L being that of straight in front, M being an angled dash climb up into the air and H will send her flying straight up into the air. This attack has good durability and can survive some connections with projectiles, although projectiles like Plasma Beam and Uni-Beam will cause her to be knocked out of her attack.
The second and third redirection can go in any way that you wish, the attack having a fully effective 8 way dash style. This attack also moves very quickly, being able to get behind the opponent for easy combos as well while using assists.
Sublimation (Dp + A) (95,000 120,000)
Sublimation is not only Ruby's only projectile, but Ruby's way of keeping the opponent at bay and away from her. Each input will put the attack a different spot on the battlefield, L being right in front of you, M being center screen and H being on the far side of the screen. Holding the attack button down during the input for a moment will cause the height that the water pillar will travel upward, holding the attack button for two seconds will result in the pillar being able to have full anti-air abilities and bring any opponent in the air come crashing into the ground.
This pillar can cancel out almost any projectile in the game, and can also be used against opponents who are prone to keep-away to make sure that spammers aren't safe against Ruby. This attack can also OTG, and does a much better job at continuing combos as an assist than the actual attack. The assist of Sublimation will say localized to the opponent, but only be able to home in on opponents who're on the ground.
Rafale Canon (Hcb + A) (150,000)
Ruby's command grab, and one of the best possible command grabs in the game. She'll use an anchor attached to a chain that'll pull the opponent in, tying them up before shooting them away using a cannon blast. The L version of this attack will go half screen using the chain, making Ruby's command grab the best in the game when it comes to distance. M will aim upward and work differently than her L attack, throwing an anchor up into the air like a trap, bringing the opponent down into the ground upon contact. H is a new form of command grab that makes for an even more useful command grab than her L Rafale Cannon. H will see Ruby using a whip and spin it around her, going a good distance out and even going up high enough to possibly catch airborne opponents. The distance in which the attack can catch the opponent greatens as it goes upward, making this a very dangerous attack against characters that are used to using the air. Upon connection with the opponent, Ruby Heart will slam the opponent into the ground using the whip, causing an off the ground bounce that can be comboed into afterwards.
Fantôme (Down + Down + A)
One of Ruby's more useful moves to wear down characters, Ruby will summon forth a treasure chest that will rattle as it hits the ground, out comes a ghost that will wear down the opponent's hyper bar if they get caught. This is very effective against characters that need a lot of hyper bars in order to be really effective. She can summon the box anywhere from in front of her to the middle of the screen using the 3 attack buttons, and holding down the attack button for a second or two while performing the attack will allow the ghosts to suck away the opponent's hyper bar even faster, H being able to summon two ghosts at once if held down.
The ghosts themselves are invincible to attacks and will need to be dodged if they come out of the chest, but it takes a moment or two in order for the ghost to pop out, and the crate will disappear if Ruby takes any damage while summoning this attack. This attack is very dangerous but in return gives a lot back if it connects, for opponents can't gain meter if they have the ghost latching onto them.
Magic Float (Qcb + S)
Ruby Heart's flight ability, given to her using the power of magic. This flight form is a good way for continuing or starting combos, not to mention her dash attack can be used from the air as well.
Flammeile/ Hyper Schwarzaile (Qcf + AA) (75,000 per hit)
A super-powered version of her aura dash attack, Ruby Heart will be able to dash around the screen at super-high speeds as she does damage to her opponent. The aura that surrounds Ruby covers more distance and has a much larger hitbox, not to mention it can be linked into over twice as many times as the regular attack. This attack also gains a speed and power boost which means it's difficult to control, and has some attributes that it didn't have in MVC2.
This attack can now hit downed enemies causing an OTG bounce upon contact and is fully capable of being put into Ruby's combos, basic or advanced. It's also has at least one hit of super armor on it and cannot be so easily knocked out of it like before in MVC2. Also available is that it can be comboed into right after her level 3 if you time it right.
Mille Fantômes (Down + Down + AA) (285,000 max)
Like the attack she possessed in MVC2, Ruby Heart will summon forth a large golden treasure chest onto the stage, out from it will spring tons of ghosts which, unlike the actual Fantomes attack, the Ghosts will cause a burn effect if they connect with the opponent, causing serious damage. This attack has a fairly slow start-up and the only real chance to stop this attack is hit Ruby while the chest is ratling. If the opponent hits Ruby during this state, the attack will cancel out itself.
Level 3: Level 3: Pare-tonn're (Dp + AA) (445,500)
Ruby's level 3 is a hyper combo that starts with a dash, but isn't a dash done by Ruby herself, but by a giant ship coming into the foreground of the stage and smashing into the opponent. Ruby will then order the command to fire, the cannons on the ship all aiming at the opponent and firing at a rapid rate. This attack goes on until all the cannons fire at once at the opponent, causing an explosion to end the hyper combo.
This attack has a few frames of invincibility when it starts up, and Ruby Heart is officially out of reach after the ship passes by her, giving her some room to recover if the attack is blocked by the opponent.
Ruby Heart will stand with one foot on top of a treasure chest, raising an anchor into the air as she then surrounds herself by the crew of her ship, including her two partner characters.
#1: Now that's how you fight as a team
#2: Being a captain, I need to know how to lead my crew to victory.
#3: Now that this is over, how's about we discuss stopping the real threat?
#4: To think that the Abyss incident wasn't nearly as bad as this.
Against Ryu: Don't be losing your way anytime soon young warrior
Against Wolverine: You're way too violent for your own good
Against Dr. Doom: You'd think someone as brilliant as you would think to get rid of something that would be such a threat to you.
Against Strider Hiryu: You seem to have gone rusty over the years
Against Galactus: You're just another destroyer who tried to get in my way. You're not my first threat, and you won't be the last
"Help me out!"
"Give me everything you've got
Last Person Switch-Out:
"I've survived through worse than this
#1: Blonde Hair, Aquamarine/Aqua Blue
#2: Brown Hair, Red/Maroon
#3: Bluish Grey hair, Blue/Indigo
#4: Red Hair, Purple/Deep Purple
#5: Purple Hair, Black/Dark Grey
#6: Black Hair, Green/Forest Green
I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.