Ultimate Marvel vs. Capcom 3 Moveset:
Game Series: Darkstalkers
First Appearance: Darkstalkers (1994)
HP: 935,000 HP Points
Energy Projection: 4
Fighting Ability: 7
Description: Born of a human mother and a werewolf father, Jon Talbain is a werewolf who lives a cursed life. He seeks out the answers to cleanse his blood of the curse that he carries, once believing that he had attained his true self again after Pyron's defeat. Jon Talbain now dedicates himself to fighting and decided to live his life as a wolf, still having compassion for two young orphans that he watches over.
Entrance: Normal human Jon stands in his spot on the screen, his hand covering his face. He then transforms into his wolf form as he howls.
Assist Alpha: Beast Cannon Forward (Direct, Front)
Assist HC: Dragon Cannon
Assist Beta: Beast Cannon Anti-Air (Direct, Tilt up)
Assist HC: Dragon Cannon
Assist Gamma: Million Flicker (Direct, Front)
Assist HC: Dragon Cannon
#2: You've no chance hunting a wolf such as I
#3: I will break you
Amaterasu: Wolf Goddess of the Sun
I am ready to show you my skills.
Felicia: *Sigh* You're still weak-minded
Akuma: I am your opponent wandering warrior
show me what you have to offer.
Tron Bonne/C.Viper/Chris Redfield: To fight with the assistance of machines is cowardice in my eyes.
Taskmaster: Someone who can copy moves? Let me see the skills of the past foes that you have fought.
Standing Light: Backhand smack (42,000)
Standing Medium: Straight Punch (55,000)
Standing Hard: Claw reach (67,000)
Standing Special: Upper Bite (80,000)
Crouching Light: Low kick (40,000)
Crouching Medium: Low reach kick (51,000)
Crouching Hard: Double-leg sweep (65,000)
Air Light: Knee attack (39,000)
Air Medium: straight Air Kick (54,000)
Air Hard: angled Air Claw kick (66,000)
Air Special: Double Claw Slash (80,000)
Sadness Wind (Df + H)
Beast Cannon (Forward,Rising, skyward) (Qcf + A)
Jon Talbain's main special attack and extra means of mobility, Jon will dash across the screen at a decent speed, smashing through anything unlucky enough to be stuck in his way. The three attack directions will determine the angle the attack, which will be either straight ahead (L) at an angle (M) or straight up (H). The attack can also be linked into another dash by pushing one of the attack buttons and aiming the analog stick in the direction you want to go.
Climb Laser (Qcfx2 + A)
Jon will do a flip kick that leaves behind a powerful aura ark as he kicks. This attack will have a greater knock-up and more damage output depending on the attack buttons used in the attack input. The light Climb Laser is capable of being a second launcher for an air combo starter, while the hard one launches the opponent high into the air and can cancel out fireballs.
Million Flicker (Mash A)
Jon will spin around his nunchuks to keep opponents from getting too close. The more you mash the attack button, the longer the attack will go on for. This attack leaves Jon vulnerable to projectiles as it does not cancel them out. The speed that Jon spins the nunchuks varies on the attack button that's mashed.
Wild Circular (Hcb + A)
Jon's Command grab, lunging out in front of him to grab the opponent, then rolling them along the ground before taking them up into the air and bringing them down with his teeth. If the attack button is pressed after the throw is done, it'll make Jon do an extra attack for extra damage.
Quick Move (Down + Down + S)
Works like a teleport for Jon; he will quickly dash forward to get behind the opponent. In this state Jon is invincible to physical attacks and projectiles, but the teleport does not cover very much ground and is best used when the opponent is right in front of you.
Dragon Cannon (Qcf + AA)
Jon will take his nunchuks and hold them out in front of him, summoning out a giant fire dragon that'll dash across the screen at immense speeds. The attack is very quick so it's difficult to block, also covering a lot of screen room as it flies high enough that a ducking Amaterasu or a Prone Chris Redfield could dodge it and those who fly high enough will dodge it, although the attack is fast and most characters cannot move quick enough to get out of the way. Works a lot like Dormammu's Chaotic Flames.
Mirage Body (Hcb + AA)
Working a lot like that of "Taokaka Boom!" used by Taokaka from Blazblue, Jon will howl and create a mirage form of himself, causing every hit he does to have a second impact and always deal twice the amount of damage. The form lasts for 10 seconds and will not be cancelled if hit by anything like in Darkstalkers. This will also work with special moves and Hyper combos, especially good for use with the Dragon Cannon.
Moment Slice (Qcbx2 + AA)
A counter attack HC, Jon will stand patiently and wait for the opponent to connect an attack. Just before the attack connects with Jon, he will strike at them quickly with his claws, causing extreme damage to the opponent caught in the counter-attack.
Jon will wag his finger back and forth as he swings around his nunchuk with one hand, then swinging it around more before turning around and howling up at the sky. He then turns to the as it zooms in on his face.
#2: The mighty stands, the weak has fallen!
#3: You tried to fight the beast, and you were not ready for what was to come!
Amaterasu: Thank you for watching over me Wolf God, for you are in my prayers.
Felicia: As long as you continue to fight for them, you'll be just as weak as they are!
Akuma: I will not forget you
Tron Bonne/C.Viper/Chris Redfield: Where're your precious weapons now?!
Taskmaster: Your skills are strong, but your intent to fight is weak!
Last Person Switch-Out:
"This is where my Fight Truly begins!"
Color #1: Greyish blue and white fur, yellow belt and purple pants
Color #2: Brown and white fur, red belt with blue pants
Color #3: Silver and White fur, black belt with red pants
Color #4: Maroon and white fur, red belt with dark gray pants (Dark Jon Talbain)
Color #5: Yellow and white fur, green belt with purple pants
Color #6: White and grey fur, purple belt with yellow pants (Invert original colors)
I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.