Ultimate Marvel vs. Capcom 3 Moveset
Game Series: Dead Rising
First Appearance: Dead Rising 2 (2009)
HP: 1,000,000 HP Points
Energy Projection: 1
Fighting Ability: 3
Description: A Former motocross champion who lost his wife to a zombie attack many years ago, Chuck Greene entered the game show known as "Terror is Reality" in order to try and win enough money to buy Katey, his infected daughter, Zombrex. Chuck is then soon caught up in an event that he was being blamed for, the zombies being released and attacking Fortune City. Chuck is now on a quest to uncover the truth and clear his name, and he's willing to take whatever help he can get.
Assist Alpha: Spiked Bat Swing (Direct, Front)
Assist HC: Paddlesaw Barrage
Assist Beta: Flamethrower (Shot, Front)
Assist HC: Paddlesaw Barrage
Assist Gamma: Power Guitar (Direct, Instant)
Assist HC: Zap 'N' Shine
Chuck will walk out onto the screen and crack his knuckles, then getting into his fighting stance.
#1: I haven't got any time for you! Get out of my way!
#2: You're the one asking for a beating pal, not my problem if you end up getting hurt.
#3: If you don't mind, I'm kind of in a rush here, so how's about making this quick?
Akuma: Chill out buddy! You're going to give yourself a freaking heart attack!
Amaterasu: The last thing I expected to be doing today was beating up a dog.
Ryu: What the hell're you wearing pal? You watch one too many Karate movies
that's one heck of a costume you're wearing lady, aren't you cold in that?
Frank West: To think that I'd have to face off against you Frank
Tron Bonne: A fighting robot? Now that's just playing dirty!
Spider-Man: Hey Bug-boy! Mind telling me what the hell's going on around here?
Deadpool: Hey pal! They've got a term for people like you! Annoying!
Standing Light: Straight Punch (45,000)
Standing Medium: Hook Punch (56,000)
Standing Hard: Smash Punch (75,000)
Standing Special: Bull Skull Tackle (90,000)
Crouching Light: Low Punch (43,000)
Crouching Medium: Crotch shot (Aims upward from a crouched angle) (52,000)
Crouching Hard: Low Double leg kick (76,000)
Air Light: Air elbow (41,000)
Air Medium: Air Punch (55,000)
Air Hard: Jump Kick (74,000)
Air Special: Baseball bat overhead Smash (90,000)
Holy Arms Slash (F + H)
Spiked Bat Swing (Qcf + L)
Chuck will swing the Spiked Bat in front of him at a decent speed. Like Frank's baseball bat, it can reflect projectiles, but is not capable of causing an instant wall-bounce.
Plate Launcher (Qcf + M)
Chuck will shoot out a few plates using the plate launcher. More plates will be shot if you repeatedly press the attack button.
Blambow (Qcf + H)
Chuck will use the Blambow (A combination of a bow and arrow and dynamite) and shoot it at the opponent. This attack is aimable with the analog stick if one chooses and one can hold the attack button for delay. Be warned though, if you hold it for too long the attack will explode.
Laser Sword Slash combo (Qcfx2 + L)
Using the Lightsaber, Chuck will do a two hit combo forward. Kind of like Hayato from MVC2. Adding in an extra attack button will cause Chuck to do an extra type of slash, whether it overhead (H), Waist-height (M) or at the feet (L)
Flamethrower (Qcfx2 + M)
Chuck will use the custom made Flamethrower to shoot fire out in front of him. It can cancel out fireballs and leave Chuck with a brief moment of invincibility upon attack start-up.
Hail Marry (Qcfx2 + H)
Chuck will throw a Hail Marry (Football + Dynamite) at the opponent. The attack is always thrown in an ark, going the length of the screen if it misses. The attack recovery on this attack is really quick, and is also cancelable.
Spear Launcher (Qcb + L)
An anti-air projectile, Chuck will use the spear launcher and launch a spear straight up into the air on an angle. Any opponent hit by this in the air is brought back down to the ground.
Knife Glove Combo (Qcb + M)
Working exactly like that of the Laser Sword, causing a two-hit combo with follow up attacks using the different attack buttons.
Lightning Gun (Qcb + H)
Chuck's fastest projectile, Chuck will pull out the Lightning gun and shoot it straight, leaving an aura around and behind the shot that can catch airborne opponents. The attack is not capable of a wall bounce, but rather a hit decay state.
Reaper (Qcbx2 + L)
A dashing slash attack using the Reaper weapon. The attack uses both side of the weapon, being the katana and the sickle. Cannot be comboed into.
Molotov (Qcbx2 + M)
Working a lot like that of Arthur's Fire Bottle, Chuck will throw a Molotov that will explode upon hitting an opponent or hitting the ground, causing a fire OTG effect. This attack goes a longer range than that of Arthur's.
Power Guitar (Qcbx2 + H)
Chuck will pull out the power guitar and play a riff, causing a shockwave to spread outward around him. Anyone close enough to Chuck will be sent flying, as this attack causes an instant wall-bounce on contact. This attack has a slow recovery time and is not invincible to projectiles.
Floor Buffer (Charge back + F + A)
Chuck will move quickly along the ground using a Floor buffer. Works a lot like the broom technique that Roll possessed in TvC.
Paddlesaw Barrage (Qcf + AA)
Chuck will pull out his Paddlesaw and start to run forward, swinging the paddlesaw around and catching any unlucky enemy inside. It's like that of Berserker Barrage X, however
this HC has enough to catch some airborne opponents better than that of BBX. This HC also does more damage than that of BBX. When the attack is done, Chuck will put away the Paddlesaw.
Laser Gun: (Qcfx2 + AA)
Chuck will pull out a Laser Gun (A combination of a Laser Sword and a Lightning gun) and charge it to full blast, then shooting out a large laser blast. The beam is smaller than that of Shinkuu Hadoken and Real Mega Buster, doing more damage and not being aimable.
Beer Hat (Down + Down + AA)
Chuck will throw on a Beer Hat. This does no extra damage to opponents, but rather slowly heals Chuck's life. This attack lasts for 10 seconds and cannot be knocked off. Chuck can still take damage while using this HC.
Zap 'n' Shine (Charge Back + F + AA)
A powered up version of the Floor Buffer Charge move, Chuck will use the Zap 'N' Shine (Combination of Floor Buffer and Electric Prod) and run across the screen, catching any on-the-ground opponents who weren't able to jump in time. This attack also sets up a very very small radius of electricity, so blocking before the attack is right in front of you is advised.
Level 3: Terror is Reality (Qcbx2 + AA)
Chuck's ultimate Attack. He'll summon a "Terror is Reality" Motorcycle that's equipped with a chainsaw on either side and get on the bike, also summoning a support weapon for opponents trying to get airborne, the Helliblade. Chuck will be able to quickly move along the ground and cut up ground level opponents quickly, also being able to attack using the attack buttons with the Helliblade when it comes to opponents trying to dodge the motorcycle by jumping in the air. This power-up attack lasts for 10 seconds, and is more than capable of taking an entire life bar from even that of Nemesis if used properly. When the attack finishes, Chuck will jump off of the Motorcycle as it rushes off the screen, exploding. (Remember, cool guys don't look at explosions)
Chuck will be seen holding a spiked bat in his hands, leaning it on his shoulders as he bends down and point at the opponent as he talks to them.
#1: I told ya I was in a rush, and now because of you I may not make my deadline!
#2: I warned right from the beginning; I told you that this was going to happen.
#3: If I were you, I'd go home and think of what a pathetic disgrace you are.~
Akuma: Look at you now hot-head, you can't even move. Ain't that a shame.
Amaterasu: I'm not one for animal abuse, so nothing personal pooch.
Ryu: You call that Martial arts? I'd like to call those moves "Crap-Fu"!
Felicia: You see what happens when you wear costumes that're revealing like that? You leave yourself wide open to attacks.
Frank West: I'm sorry Frank, but there are things I need to take care of.
Tron Bonne: Even with your fighting robot I managed to beat you. Feel insulted yet?
Spider-Man: I've got ten new questions but still no answers. Some help you were.~
Deadpool: I would've just left it at shoving a sock in your mouth, but you pushed me a bit too far.
"Get in here!"
"You got it!"
Last Person Switch-Out:
"I guess it's up to me! No surprises there
Color #1: Yellow Jacket, Blue jeans
Color #2: Red Jacket, dark blue jeans
Color #3: Blue Jacket, White jeans
Color #4: Black Jacket, Black Jeans
Color #5: Purple Jacket, Green Jeans
Color #6: Light Blue Jacket, Yellow Jeans (Color invert)
I hereby give Capcom full rights over this moveset and are welcome to use this in any way/shape/form that they desire.